Wednesday 2 March 2011

Researching & Exploring Ideas

Aquaruim Project

Fish Research
For this project we were put into groups to create an interactive animation for the The National Marine Aquarium. This animation will obviously be involving fish so we had to research the certain types of fish in which we would like to have in our interactive animation. The fish which my group and I have chosen to use are the Round Bat Fish, Spotted Eagle Ray, Logger Head Turtle and the Pork Fish.


The outline of our interactive animation is a man is in his lounge on the sofa and you can see his fish tank on the table next to him. The next scene is he feeds the fish and walks off. Then, in the third scene, the camera zooms into the fish tank. Then in scene four it shows the Pork Fish eating the food. It then zooms out in scene 5 at which point it is a side on view of the ocean and there are seagulls flying around with clouds in the background. The finally for the last scene it zooms back into the ocean then zooms out to be an aquarium in which has fish swimming around. At this point the animation becomes interactive. It becomes interactive because at this scene it freezes but the fish are still swimming around. Then you would be able to click on a fish in the aquarium tank and then it stops with an info box above its head which contains info in that fish such as what it eats, where it likes to be (out swimming or around the coral), expected life span, maximum size it could reach etc.


Here is am Image of our story board.






Spotted Eagle Ray -





PorkFish - 



Logger Head Turtle - 



Round Batfish - 








Actionscript 3 for my animation.
Rollover.











Follow the Mouse


In this lesson we had to create an actionscript file which would make an object on the stage follow the mouse. I started off by adding and event listener to find the difference between the mouse and the object both in the X direction. I then addeda max speed variable to set the max speed of which the object would move and then another variable to convert to a percentage and then another variable to make the object move based on the percentage. I then copied what i had done here and pasted it underneath but changed evey X in the actionscript to a Y. i also took out the event listener and the max speed variable parts in the Y section.






Research on Interactive Animations.


the first interactive animation i found was a dress up Jesus game. The aim of the game was to dress up Jesus in a variety of clothes give on the side of the page. I thought it was not that great but not amazing. I thought this because the clothes and accessories which you can place on the Jesus body would snap into place automatically when the item was near his body. This i though was a good point about the game because sometimes you cant make out what an item of clothing mite be but when its near the Jesus body it goes into the correct place automatically and you see what it may have been. A bad point about this flash game was that the clothes which you could place on him were all jumbled up and mixed about on the right hand side of the page. Due to this i couldn't quite make out what some of the clothes were and if I was trying to click a pair of shoes i might grab a pair of glasses next to them because they were so close. 



I then came across this interactive animation called 'alcohol and ammo'. This games was a animated flash game with parts where you shoot apples off of a drunk hillbilly's head. It had an aiming sight which moved around quite fast around his head and you had to click when you wanted to fire. The aiming sight was too fast in moving which can get quite irritating and annoying. If you missed the target on his head and hit him, it would leave a mark or bruise or cut which I though was the only good point about this game. It was easy to understand what was going on.


The third interactive animation i came across was this one reading minds. it delt out 5 or 6 cards and asked you to pick one. It then had an image of the magician then said you card has been removed, and re-showed all the cards again. The good thing was that my card weren't there, but i realised that none of the first cards were there the second time around, so no matte4r what card you picked, it will always go. The animations were standard and not that exciting .







Developing An Idea For Interaction Work

Working Within Constraints

Completing The Work

Reviewing Your Own Work

Evaluation


We started off by making several trips to the aquarium to get inspiration and ideas, this helped out a lot as we got better information than we may have got from the internet. I think the most inspiring thing about going to the aquarium was the fact that we could see how the fish and other marine life move and act. This helped out during our animation as it made it realistic. Also another good point from this was getting first hand information from the aquarium staff, also to help make our animation better and more realistic.

Once we had gathered our information from several trips to the aquarium, we began making our animation. Before we could do any of this we had to create a story board. The story board helped as it gave us guidelines and we knew, as a group, what to do. We all had different parts of the animation to make as well as research and other things to find or create. As a group we worked well and did a fair amount of discussing during the project. Probably the biggest decision we made was to scrap the story behind the animation, so we just had the interactive part.